AdaptySDK 4.1.2
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AdaptySDK.AdaptyCustomAssetLocalImageData Class Referencesealed

Custom asset representing local image data. More...

Inheritance diagram for AdaptySDK.AdaptyCustomAssetLocalImageData:
AdaptySDK.AdaptyCustomAsset

Properties

byte[] Data [get]
 The image data as byte array.

Additional Inherited Members

Static Public Member Functions inherited from AdaptySDK.AdaptyCustomAsset
static AdaptyCustomAsset LocalImageData (byte[] data)
 Creates a custom asset from local image data.
static AdaptyCustomAsset LocalImageAsset (string assetId)
 Creates a custom asset from a local image asset ID.
static AdaptyCustomAsset LocalImageFile (string path)
 Creates a custom asset from a local image file path.
static AdaptyCustomAsset LocalVideoAsset (string assetId)
 Creates a custom asset from a local video asset ID.
static AdaptyCustomAsset LocalVideoFile (string path)
 Creates a custom asset from a local video file path.
static AdaptyCustomAsset Color (Color color)
 Creates a custom asset from a Unity Color.
static AdaptyCustomAsset LinearGradient (Gradient gradient)
 Creates a custom asset from a Unity Gradient.

Detailed Description

Custom asset representing local image data.

Property Documentation

◆ Data

byte [] AdaptySDK.AdaptyCustomAssetLocalImageData.Data
get

The image data as byte array.

A copy, as is the array the asset was built from: the request must not change because the caller kept writing into the array it handed over, or into this one. For a large image that is a real copy each way - hold the result if you need it twice.


The documentation for this class was generated from the following file:
  • Packages/com.adapty.unity-sdk/Runtime/Models/AdaptyCustomAsset.cs